Game Maker Mario Kart Engine

Mario Kart 7
Developer(s)Nintendo EAD
Retro Studios
Publisher(s)Nintendo
Director(s)Kosuke Yabuki
Producer(s)Hideki Konno
Yasuyuki Oyagi
Composer(s)Kenta Nagata
Satomi Terui
SeriesMario Kart
Platform(s)Nintendo 3DS
Release
  • JP: December 1, 2011
  • EU: December 2, 2011
  • AU: December 3, 2011
  • NA: December 4, 2011
Genre(s)Kart racing
Mode(s)Single-player, multiplayer
  1. Mario Kart Games On Youtube
  2. Game Maker Mario Kart Engines
  3. Best Mario Kart Games

I think Mario Kart 8 is just about the most mature game I’ve played this year. Opinions expressed by Forbes Contributors are their own. How could I call the game maker that makes.

Mario Kart 7[a] is a kart racing game developed by Nintendo EAD in cooperation with Retro Studios and published by Nintendo. As with previous games in the Mario Kart series, players participate in racing on various Mario-themed tracks, playing as one of seventeen different Mario characters. While racing, the players make use of power-upitems that either assist their character or hinder opposing characters. New additions to the game include hang-gliding attachments for karts, the ability to drive underwater, the ability to drive in first-person, and the ability to fully customize the vehicles' builds.[1] The game supports both local and onlinemultiplayer for up to eight players. The game was released worldwide in December 2011.

You can go to game maker's forum and find a tutorial/example on car A.I and then modify it add it to the engine, its not so hard. The engine is great! If it's so easy, Why not YOU add it! The Hello Mario Engine is an open source Mario engine for GameMaker: Studio that is feature packed, and designed to be easy to expand upon with user friendliness as a priority. It's so much like a Mario game, It's hard to get that feel with my experience with game maker. This hits the nail on the head. VintermGames, Feb 14, 2018 #24.

Was this game any good or was it awful like Mario Kart by SilentX? All I would like are some screenshots, or at least a Let's Play of it. My hypothesis as to why YoYoGames took down the Sandbox was they were afraid all of the bad games would give people a certain impression of Game Maker. Source can be found in this compilation of my recent projects - This is a Mario Kart snes cl.

Mario Kart 7 was the second 3DS game to sell over five million units, following Super Mario 3D Land. A Nintendo eShop version was released in 2012. By December 2018, it had sold over 18 million copies worldwide, making it the 3DS's best-selling game.

  • 1Gameplay
  • 2Development

Gameplay[edit]

Racing in first-person is one of the new elements in this game along with hang gliding

Mario Kart 7 carries on traditional Mario Kart gameplay in which players race against each other in go-karts across a variety of themed tracks. Most tracks are based off various locations in the Mario series, but two tracks are set on Wuhu Island, which was featured in non-Mario video games Wii Fit, Wii Fit Plus and Wii Sports Resort.[2] While driving, the players use power-up items, obtained from running into item boxes located at specific points on the track, that are used to hinder the progression of opponents or to help the player in the race. Some of these power-ups include the series staple items Koopa Shells, Banana Peels, and Super Mushrooms. Mario Kart 7 also features three items new to the Mario Kart series: the Fire Flower, which allows the player to shoot up to ten fireballs, the Super Leaf, which gives the player a tail that allows them to flip over nearby players, collect nearby Coins, and deflect items, and the Lucky Seven, which bestows seven items at once.[3]

Coins, originally introduced in Super Mario Kart, are scattered about the tracks; collecting them increases the kart's top speed. Up to ten coins can be collected in each race, but some will be lost if the player comes into contact with hazards or goes out of bounds. Jump actions, which were introduced in Mario Kart Wii as tricks, lets players obtain a brief burst of speed when driving off ramps.[4][5] In addition to traditional controls, Mario Kart 7 can be played using the Nintendo 3DS gyroscope, in which the action is viewed in first person and the player steers the kart simply by turning the entire game system.

Mario Kart 7 is particularly notable for sporting features unseen in previous installments. Players are able to customize their vehicles, choosing from various vehicle bodies which range in weight and engine power, a selection of tires which affect a kart's handling on certain surfaces, and a choice of retractable hang-gliders, which allow players to glide through the air. Hang gliding may allow players to skip over parts of the track or locate new routes and shortcuts that are otherwise inaccessible.[4] There are 17 kart frames, 10 wheels, and 7 gliders, which makes 1,190 possible kart combinations for the players to use during the game. In previous installments, driving the kart into a body of water has been considered going out of bounds and would penalize the player by delaying them for several seconds. In Mario Kart 7 however, the karts are fully submersible and the tracks feature segments that are completely underwater.

The game features sixteen playable Mario characters, including Wiggler, Honey Queen, Lakitu, and Metal Mario, who are new to the series, as well as Mii characters saved in the Nintendo 3DS Mii Maker, bringing the total to seventeen. Like in previous installments, characters are divided into three different weight classes, which impact their driving styles. Mario Kart 7 offers 32 different tracks, which consist of 16 tracks unique to the game and 16 'classic' tracks, remakes of tracks featured in the previous six installments.[4] Each race consists of three laps around each track, with the exception of three tracks (Wuhu Loop, Maka Wuhu, and Rainbow Road) which consist of only a single lap divided into three sections.

Game modes[edit]

Mario Kart 7 features four single-playergame modes: Grand Prix, Time Trial, Balloon Battle, and Coin Runners. Some modes feature multiplayer options. In Grand Prix, the player races against seven computer-controlled opponents in one of eight different cups, each featuring four tracks. The player receives points based on their finishing position in each race. After all four races, there will be a trophy presentation and the player receives a trophy depending on the final standings; bronze for third place, silver for second place and gold for the winner. Along with the trophy, players will also receive a star rank for their performance. In Time Trial, the player races alone to finish the course in the fastest time possible using three mushrooms that can be used at any time during the run. The best time for each track is saved as a ghost, which the player can compete against in later trials. If the player has SpotPass enabled on their Nintendo 3DS, they will be able to download ghosts from other players and can race against up to seven other ghosts simultaneously.[2][6]

In the Balloon Battle and Coin Runners battle games, the players drive around one of six closed arenas (three for this game and three from previous installments) to collect items and attack their opponents to score points within the time limit of two minutes. The player can play online via Nintendo Network, participating in races or battles with up to seven other players. Game data can also be exchanged with other Nintendo 3DS consoles via StreetPass. While playing through wireless communication and/or online communication, certain courses (i.e. Toad Circuit, DS Airship Fortress, etc.) are different from the single-player versions.

Tracks[edit]

Mario Kart 7 contains 32 race tracks, featuring 16 from old Mario Kart titles and 16 new unique tracks to the game. The tracks are split into 8 cups, with 4 tracks in each cup. The cups are the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, and Lightning Cups. The Shell, Banana, Leaf, and Lightning Cups form the 'Retro Grand Prix' and contain classic tracks, while the Mushroom, Flower, Star and Special Cups comprise the 'Nitro Grand Prix', which contain the completely new courses. As usual in the Mario Kart series, tracks are based thematically on locations in the Mario universe, with the notable exception of the new courses Wuhu Island and Maka Wuhu, both based on Wii Sports titles. In addition, there are 6 arena courses available for Battle mode, which includes three original courses and three retro courses.[citation needed]

Development[edit]

Nintendo EAD began development on Mario Kart 7 in early 2010.[7] The idea to have hang gliding and submersible karts came during the development of the previous Mario Kart game, Mario Kart Wii, and was one of the first gameplay mechanics implemented.[8] The ability to customize the player's kart was added in order to make gameplay more strategic and to boost the multiplayer experience.[9] The game was first publicly announced at E3 2010 under the tentative title Mario Kart 3DS and then shown again at E3 2011, where it was announced for a late 2011 release.

Because Nintendogs + Cats was scheduled to be released first, Mario Kart 7 was given lower priority and only eight staff members were assigned to begin work on it. When it was time to focus on the game, producer Hideki Konno realized that there was not enough staff available due to many other titles being developed at the same time, including The Legend of Zelda: Skyward Sword which had its production extended into 2011. In order to finish the game in time for the 2011 Christmas season,[4] Nintendo consulted with Retro Studios, which had just finished making Donkey Kong Country Returns, to co-develop the game.[7] Retro started work on Mario Kart 7 in December 2010. The team focused on producing the classic racing courses, remakes of courses from earlier Mario Kart titles, in order to learn both 'lessons about the development process [for Mario Kart games]' and 'about what makes a good course from a design perspective.'[10]

The game's soundtrack was composed by both Kenta Nagata, who worked on previous Mario Kart titles Mario Kart 64 and Mario Kart: Double Dash, and Star Fox 64 3D composer Satomi Terui.

Technical issues[edit]

Shortly after the release of Mario Kart 7, it was discovered that three of its available race tracks (Wuhu Loop/Wuhu Island Loop, Maka Wuhu/Wuhu Mountain Loop, and GBA Bowser Castle 1) had contained glitches that allowed players to skip over a significant portion of the track, often exploited as a cheat during online play. Although Nintendo initially reported in January 2012 that there were no plans to release a fix,[11] a downloadable patch that removes the glitches during online play was released in the Nintendo eShop on May 15. Players who do not download and install the patch will be unable to connect and play Mario Kart 7 online.[12] However, the patch does not affect single-player (Grand Prix, Time Trials, and StreetPass) and local wireless-multiplayer.[13]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings85.17%[14]
Metacritic85/100[15]
Review scores
PublicationScore
CVG9.4/10[16]
Destructoid5/10[17]
Edge9/10
Eurogamer8/10[18]
Game Informer8.5/10[19]
Game RevolutionA-[20]
GameSpot8/10[21]
GamesRadar+[23]
GamesTM8/10[22]
Giant Bomb[24]
IGN9/10[25]
Nintendo World Report8.5/10[26]
ONM93%

Mario Kart 7 has received generally favourable reviews. It holds an 85/100 rating on Metacritic based on 60 critic reviews and an 85.17% rating on GameRankings based on 45 reviews.[14][15]IGN scored it a 9/10, praising 'a handful of incredible innovations' and the game's multiplayer, particularly community features and customizable racing rules, but criticizing the small roster of only 17 characters, compared to that of Mario Kart Wii's 25 characters.[25]Computer and Video Games gave the game a 9.4/10[16] and Eurogamer gave it an 8/10.[18] Nintendo World Report gave the game an 8.5, stating that it is more of the same and the gliding mechanics feel underutilized.[26]

On the more negative side, Jim Sterling of Destructoid gave the game a 5/10, stating that 'sticking to tradition has not worked in Nintendo's favor' and saying the new glider and underwater sections 'exist to provide the illusion of variety rather than actually altering the core experience'.[17]Giant Bomb scored the game a 3/5, noting 'your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of [the series'] formula'.[24]

IGN awarded Mario Kart 7 the IGN's Editors' Choice.[25]Mario Kart 7 was nominated for 'Best 3DS Game' and 'Best Driving Game' at GameTrailers' 2011 Game of the Year Awards, but lost both respectively to Super Mario 3D Land and Forza Motorsport 4.[27][28] Digital Spy awarded Mario Kart 7 the 'Best Game of 2011' for the Digital Spy readers' awards of 2011.[29] Edge awarded Mario Kart 7 as the best portable game of 2011.[30]

Guinness World Records awarded Mario Kart 7 as the best selling racing game on a portable console in its Gamer's Edition in 2013.

Mario Kart 7 sold 3.48 million units in the U.S. as of August 2014.[31] In Japan, the game has sold over 1.5 million units as of January 25, 2012.[32] As of March 31, 2019, the game has sold 18.26 million units globally.[33] The game has been nominated for 'Favorite Video Game' twice in the Kids Choice Awards, but lost to Just Dance 3 in the 2012 edition and Just Dance 4 in the 2013 edition.

Notes[edit]

References[edit]

Game maker mario kart engines
  1. ^'Mario Kart 7 at Nintendo :: Games'. Nintendo. Retrieved 22 August 2011.
  2. ^ ab'Mario Kart 7 Will Allow You To Register StreetPass Contacts As Friends'. Siliconera. 13 September 2011. Retrieved 10 May 2012.
  3. ^'Mario Kart 7 Video Game, Japanese Overview Trailer'. GameTrailers.com. 17 November 2011. Retrieved 9 December 2011.
  4. ^ abcdHill, Jason (6 December 2011). 'Mario Kart 7 = fun'. The Sydney Morning Herald's Digital Life. Retrieved 12 May 2012.
  5. ^'Mario Kart 7 Video Game, TGS 11: Hang Time Trailer'. GameTrailers.com. 13 September 2011. Retrieved 26 October 2011.
  6. ^'Mario Kart 7 Video Game, TGS 11: Iwata Asks Gameplay'. GameTrailers.com. 13 September 2011. Retrieved 26 October 2011.
  7. ^ ab'It All Began with a Yakiniku Party'. Iwata Asks: Mario Kart 7. Nintendo of America. Retrieved 2 January 2012.
  8. ^'Instantly Enjoyable, But Deep'. Iwata Asks: Mario Kart 7. Nintendo of America. Retrieved 2 January 2012.
  9. ^Drake, Audrey. 'Why Blue Shells are Mandatory in Mario Kart 7'. IGN. Retrieved 5 March 2012.
  10. ^'Starting with Classic Courses'. Iwata Asks: Mario Kart 7. Nintendo of America. Retrieved 2 January 2012.
  11. ^Ivan, Tom (17 January 2012). 'Nintendo has 'no plans' to fix Mario Kart 7 track glitch'. Computer and Video Games. Retrieved 11 May 2012.
  12. ^Bray, Nicholas (15 May 2012). 'Nintendo Releases Mario Kart 7 Game Data Update'. Nintendo World Report. Retrieved 15 May 2012.
  13. ^Nintendo eShop
  14. ^ ab'Mario Kart 7'. GameRankings. Retrieved 27 February 2012.
  15. ^ ab'Mario Kart 7 for 3DS Reviews, Ratings, Credits, and More at Metacritic'. Metacritic.com. Retrieved 9 December 2011.
  16. ^ ab'3DS Review: Mario Kart 7 Review'. ComputerAndVideoGames.com. 25 November 2011. Retrieved 9 December 2011.
  17. ^ ab'Review: Mario Kart 7'. Destructoid. Retrieved 11 January 2012.
  18. ^ abParkin, Simon (25 November 2011). 'Mario Kart 7 Review • Reviews •'. Eurogamer.net. Retrieved 9 December 2011.
  19. ^'Mario Kart 7 Review from Game Informer'.
  20. ^'Mario Kart 7 for 3DS review'. Game Revolution. Retrieved 6 December 2011.
  21. ^'Mario Kart 7 review'. GameSpot. Retrieved 30 November 2011.
  22. ^'Mario Kart 7 review'. gamesTM. Retrieved 2 December 2011.
  23. ^'Mario Kart 7 review'. GamesRadar. Retrieved 29 November 2011.
  24. ^ ab'Mario Kart 7 Review'. Giant Bomb. 29 November 2011. Retrieved 11 January 2012.
  25. ^ abcDrake, Audrey (29 November 2011). 'Mario Kart 7 Review'. Retrieved 27 February 2012.
  26. ^ abRonaghan, Neal (29 November 2011). 'Mario Kart 7'. Nintendo World Report. Retrieved 27 February 2012.
  27. ^'Best 3DS Game'. Game of the Year Awards. Gametrailers. 2011. Retrieved 26 December 2011.
  28. ^'Game of the Year Awards 2011 – Best Driving Game'. 20 December 2011. Retrieved 27 February 2012.
  29. ^Reynolds, Matthew (22 December 2011). ''Mario Kart 7' voted Digital Spy readers' favorite game for 2011'. Retrieved 27 February 2012.
  30. ^'Portable game of the year'.
  31. ^Wawro, Alex (15 August 2014). 'Pokemon beats Mario to most popular 3DS game'. Gamasutra. UBM plc. Retrieved 16 August 2014.
  32. ^'Japan: 3DS continues to dominate sales'. Computer and Video Games. 25 January 2012. Retrieved 27 February 2012.
  33. ^'Top Selling 3DS Titles as of December 31, 2018'. Nintendo. Retrieved 31 January 2019.
Game Maker Mario Kart Engine

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mario_Kart_7&oldid=910906974'
I think Mario Kart 8 is just about the most mature game I’ve played this year. I know readers won’t like this article. They’ll disagree. For some reason it seems to have become cool to hate Nintendo. I’m alone in my adoration and it is mostly because I write from a father’s perspective. I’m sure my premise will seem absurd to most readers. How could I call the game maker that makes ‘kiddie’ games mature? I’ll explain.

A blister has almost formed on my thumb from pressing down the accelerator button. My kids and I have been giggling and playing together nonstop. Mario Kart 8 is intergenerational bliss. Parents and kids should all play this game together.

Ordinarily, I’d cite some research. I’ve written many posts (like this one) explaining the benefits that come from parents and kids playing video games together. But I’m not writing that this time. This is not about research.

I also don’t want this to be a review of the game; reviewer is really not within my skill set. Besides, Erik Kain has already written the only review you need to read about this highly anticipated game. His review, and the others around the internet, are overwhelmingly positive. Despite the fact that the current trend in game journalism seems to be negative on Nintendo, few writers can deny that this eighth iteration of the classic go-kart racer has beautiful artwork and top-notch controls. Even the negative reviews seem to be complaining about what’s been removed since the last version. Paradoxically, they’re reviewing what’s not there. It is almost as if we all realize just how good Nintendo is at making video games. So much so that we take the achievements for granted.

The biggest achievement here is that Mario Kart 8 is just as much fun for me to play as it is for my six year old, my eight year old, and everyone else who has visited my house since we downloaded our review copy (including my adolescent teenaged nephew). Consider that for a moment. This game is challenging enough for me that I want to play, but still simple enough for my six year old that he remains stimulated.

We snuggle up next to each other on the couch, controllers in hand, playing together. We discuss our favorite race tracks, the best vehicle modifications, and how this version compares to Mario Kart 7. There’s something really special about the experience. I feel like a father when I play.

As a parent, I’m always trying to introduce my kids to things that I enjoyed in my youth. I play them music. I show them movies. I take them to the parks I loved. I introduce them to the comfort foods that come accompanied with fond memories. Most of the time it doesn’t work. Times change. Things age. What appeals to one generation is hardly of interest to the next. But Mario is different.

Mario is like Star Wars. From the moment I showed the first movie to my kids, they were hooked and I was flooded with memories. Few movies span generations like this. It is like LEGO. There’s a timelessness in the fun-factor of the brick. Most toys wane with age. Mario, Luigi, and the gang succeed. And with Mario Kart 8, Nintendo masterfully builds a game that blends grown up nostalgia refreshed in a way that keeps it from feeling dated.

They’ve managed to do this again and again in recent years. New Super Mario Brothers. Super Mario 3D World. Yoshi’s New Island. Kirby Triple Deluxe. Each new title, one after the next, stands out in the family category in ways nobody else seems capable of matching. This is a mark of maturity.

Sure, these aren’t the games we put the “M” rating on. But we live in a society that believes an adolescent attitude of violence, destruction, and combat is “mature.” After all, the U.S. is founded on revolution. And we remain like perpetual teenagers, celebrating rebelliousness and the most simplistic iterations of the Oedipal struggle. Our most lauded individuals are the “innovators” and “disruptors.” Cue the classic Apple Computer commercial in your head; the dreamers, the misfits, the crazy ones, etc.

Game Maker Mario Kart Engine

That’s teenaged stuff, a narrative of perpetual obsolescence----too much plastic packaging and not enough recycling--that’s wasteful and unsustainable. The rebels of today become the fathers of tomorrow, waiting to be disrupted by the next generation. It is counterproductive. As a father, I don’t value new, shiny, provocative, and edgy in the same way I value sustainability, stability, mindfulness, and education. I’m looking for fun. I’m looking for thoughtful. I’m looking for opportunities to bond with my kids. I’m looking for something that transcends generational idiosyncrasies. Making games that can accomplish this impresses me.

This is the maturity that makes me think Nintendo is leading the pack in a game industry that’s just now crossing over into adulthood. Just as many of the game producers and executives of the past generation have grown up to start working on social impact and educational games (have you seen the trailer for Never Alone that Alan Gershenfeld, former Activision executive is involved in?), I think Nintendo continues to demonstrate unmatched maturity in their focused attention on family games--not games for kids, but games that the whole family can enjoy together.

I encourage every parent to play Mario Kart 8 with their kids. At the very least, I think you’re guaranteed a couple of nights where you’re all staring at one screen together instead of individual private screens alone.

Afterward, take a walk, nature is the most mature game maker of all.

Jordan Shapiro is author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss, and MindShift's Guide To Games And Learning For information on Jordan's upcoming books and events click here.

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I think Mario Kart 8 is just about the most mature game I’ve played this year. I know readers won’t like this article. They’ll disagree. For some reason it seems to have become cool to hate Nintendo. I’m alone in my adoration and it is mostly because I write from a father’s perspective. I’m sure my premise will seem absurd to most readers. How could I call the game maker that makes ‘kiddie’ games mature? I’ll explain.

A blister has almost formed on my thumb from pressing down the accelerator button. My kids and I have been giggling and playing together nonstop. Mario Kart 8 is intergenerational bliss. Parents and kids should all play this game together.

Ordinarily, I’d cite some research. I’ve written many posts (like this one) explaining the benefits that come from parents and kids playing video games together. But I’m not writing that this time. This is not about research.

I also don’t want this to be a review of the game; reviewer is really not within my skill set. Besides, Erik Kain has already written the only review you need to read about this highly anticipated game. His review, and the others around the internet, are overwhelmingly positive. Despite the fact that the current trend in game journalism seems to be negative on Nintendo, few writers can deny that this eighth iteration of the classic go-kart racer has beautiful artwork and top-notch controls. Even the negative reviews seem to be complaining about what’s been removed since the last version. Paradoxically, they’re reviewing what’s not there. It is almost as if we all realize just how good Nintendo is at making video games. So much so that we take the achievements for granted.

The biggest achievement here is that Mario Kart 8 is just as much fun for me to play as it is for my six year old, my eight year old, and everyone else who has visited my house since we downloaded our review copy (including my adolescent teenaged nephew). Consider that for a moment. This game is challenging enough for me that I want to play, but still simple enough for my six year old that he remains stimulated.

We snuggle up next to each other on the couch, controllers in hand, playing together. We discuss our favorite race tracks, the best vehicle modifications, and how this version compares to Mario Kart 7. There’s something really special about the experience. I feel like a father when I play.

As a parent, I’m always trying to introduce my kids to things that I enjoyed in my youth. I play them music. I show them movies. I take them to the parks I loved. I introduce them to the comfort foods that come accompanied with fond memories. Most of the time it doesn’t work. Times change. Things age. What appeals to one generation is hardly of interest to the next. But Mario is different.

Mario is like Star Wars. From the moment I showed the first movie to my kids, they were hooked and I was flooded with memories. Few movies span generations like this. It is like LEGO. There’s a timelessness in the fun-factor of the brick. Most toys wane with age. Mario, Luigi, and the gang succeed. And with Mario Kart 8, Nintendo masterfully builds a game that blends grown up nostalgia refreshed in a way that keeps it from feeling dated.

They’ve managed to do this again and again in recent years. New Super Mario Brothers. Super Mario 3D World. Yoshi’s New Island. Kirby Triple Deluxe. Each new title, one after the next, stands out in the family category in ways nobody else seems capable of matching. This is a mark of maturity.

Mario Kart Games On Youtube

Sure, these aren’t the games we put the “M” rating on. But we live in a society that believes an adolescent attitude of violence, destruction, and combat is “mature.” After all, the U.S. is founded on revolution. And we remain like perpetual teenagers, celebrating rebelliousness and the most simplistic iterations of the Oedipal struggle. Our most lauded individuals are the “innovators” and “disruptors.” Cue the classic Apple Computer commercial in your head; the dreamers, the misfits, the crazy ones, etc.

Game Maker Mario Kart Engines

That’s teenaged stuff, a narrative of perpetual obsolescence----too much plastic packaging and not enough recycling--that’s wasteful and unsustainable. The rebels of today become the fathers of tomorrow, waiting to be disrupted by the next generation. It is counterproductive. As a father, I don’t value new, shiny, provocative, and edgy in the same way I value sustainability, stability, mindfulness, and education. I’m looking for fun. I’m looking for thoughtful. I’m looking for opportunities to bond with my kids. I’m looking for something that transcends generational idiosyncrasies. Making games that can accomplish this impresses me.

This is the maturity that makes me think Nintendo is leading the pack in a game industry that’s just now crossing over into adulthood. Just as many of the game producers and executives of the past generation have grown up to start working on social impact and educational games (have you seen the trailer for Never Alone that Alan Gershenfeld, former Activision executive is involved in?), I think Nintendo continues to demonstrate unmatched maturity in their focused attention on family games--not games for kids, but games that the whole family can enjoy together.

I encourage every parent to play Mario Kart 8 with their kids. At the very least, I think you’re guaranteed a couple of nights where you’re all staring at one screen together instead of individual private screens alone.

Afterward, take a walk, nature is the most mature game maker of all.

Best Mario Kart Games

Jordan Shapiro is author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss, and MindShift's Guide To Games And Learning For information on Jordan's upcoming books and events click here.